Profile
About
Concept Artist & UI/UX Designer based in Montréal, Canada.
A creative professional with a career built at the intersection of game design, visual storytelling, and technical craft. Currently serving as Lead Concept Artist and UI/UX Designer at Little Guy Games.
From blue-sky ideation to high-fidelity illustration and 3D technical handoff, my practice spans the full production pipeline — whether designing production-ready UI systems in Unreal Engine, building immersive diegetic VR interfaces, or developing world-building assets from the ground up.
Trained at OCAD University with a Bachelor of Design in Illustration, I complement traditional art fundamentals with modern PBR workflows, Substance Painter, ZBrush, Blender, and Unreal Engine 5 implementation. Bilingual in English and French.
Expertise
UI/UX Design — Games & VR
Concept Art & World-Building
Character & Creature Design
Hard-Surface & Organic Design
HUD Layouts & UI Component Libraries
Unreal Engine 5 / UMG
Blender · ZBrush · Substance Painter
Figma · PBR Workflows
3D Asset Creation & Scene Assembly
English & French (bilingual)
Education
Bachelor of Design — Illustration
OCAD University
UX and UI in Game Design
Epic Games & Coursera — Certification
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