PROFILE
About
Expertise
Core Disciplines
—UI/UX Design
—Games & VR
—Concept Art & World-Building
—Character & Creature Design
—Hard-Surface & Organic Design
—HUD Layouts & UI Component Libraries
Software Stack
Workflows
—UMG (Unreal Motion Graphics)
—Wireframing & Prototyping
—User Flows & Interaction Design
—Design Systems & UI Kits
—PBR Texturing & Material Authoring
—Sculpting & High-to-Low Poly Baking
—3D Asset Creation & Scene Assembly
—Real-time Lighting & Look Development
—VR / Spatial UI Design
Languages
English & French (bilingual)
Education
Bachelor of Design — Illustration
OCAD University
UX and UI in Game Design
Epic Games & Coursera — Certification
Foundations of User Experience (UX) Design
Google — Certificate
Concept Artist & UI/UX Designer based in Montréal, Canada.
A creative professional with a career built at the intersection of game design, visual storytelling, and technical craft, having previously served as Lead Concept Artist and UI/UX Designer at Little Guy Games.
From blue-sky ideation to high-fidelity illustration and 3D technical handoff, my practice spans the full production pipeline — whether designing production-ready UI systems in Unreal Engine, building immersive diegetic VR interfaces, or developing world-building assets from the ground up.
Trained at OCAD University with a Bachelor of Design in Illustration, I complement traditional art fundamentals with modern PBR workflows, Substance Painter, ZBrush, Blender, and Unreal Engine 5 implementation. Bilingual in English and French.
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