PROFILE

About

Guillaume Goder — Profile Photo

Expertise

Core Disciplines

UI/UX Design

Games & VR

Concept Art & World-Building

Character & Creature Design

Hard-Surface & Organic Design

HUD Layouts & UI Component Libraries

Software Stack

Unreal Engine 5 Blender ZBrush Substance Painter Photoshop Figma Plasticity AI/MCP

Workflows

UMG (Unreal Motion Graphics)

Wireframing & Prototyping

User Flows & Interaction Design

Design Systems & UI Kits

PBR Texturing & Material Authoring

Sculpting & High-to-Low Poly Baking

3D Asset Creation & Scene Assembly

Real-time Lighting & Look Development

VR / Spatial UI Design

Languages

English & French (bilingual)

Education

Bachelor of Design — Illustration

OCAD University

UX and UI in Game Design

Epic Games & Coursera — Certification

Foundations of User Experience (UX) Design

Google — Certificate

Concept Artist & UI/UX Designer based in Montréal, Canada.

A creative professional with a career built at the intersection of game design, visual storytelling, and technical craft, having previously served as Lead Concept Artist and UI/UX Designer at Little Guy Games.

From blue-sky ideation to high-fidelity illustration and 3D technical handoff, my practice spans the full production pipeline — whether designing production-ready UI systems in Unreal Engine, building immersive diegetic VR interfaces, or developing world-building assets from the ground up.

Trained at OCAD University with a Bachelor of Design in Illustration, I complement traditional art fundamentals with modern PBR workflows, Substance Painter, ZBrush, Blender, and Unreal Engine 5 implementation. Bilingual in English and French.

Get in Touch

Send a Message

Explore UI / UX Portfolio Explore Services & Rates