01 — SHIPPED TITLE · SPATIAL UI & VR · 2023
Home Run Derby VR
A licensed MLB VR title combining arcade home run action with immersive professional ballpark environments.
Shipped MLB-licensed title for Meta Quest and SteamVR. Engineered high-contrast 2D/3D spatial UI, immersive ballpark environments, and modular tournament progression systems built for 6DoF standalone performance.
ROLE
Lead UI/UX Designer & Concept Artist
YEAR & STATUS
2023 · Shipped Title
CLIENT & STUDIO
Major League Baseball · Little Guy Games
PLATFORM
Meta Quest · SteamVR
02 — CORE DIRECTIVE
“How do you translate an iconic MLB broadcast identity into an arm's-length VR interface without breaking immersion or comfort?”
Laser-First Interaction
Generous hitboxes and high-contrast hover feedback calibrated for natural hand-tracking drift in 6DoF space.
Spatial Ballpark Identity
Official MLB broadcast typography and team palettes translated into depth-tested floating spatial panels.
Modular Progression
Design tokens engineered to scale from onboarding through live brackets, prestige ranks, and seasonal expansions.
03 — PIPELINE
Software & Tools
Figma
UI Style Guide · Design System · Mock up Interface · VR menu design
Photoshop / Illustration
Composition · Scene Block out · Post-processing · High-fidelity pitch deck art
04 — SHIPPED, NOT SIMULATED
Shipped, Not Simulated
Source: littleguygames.com — the studio's own official project page, not this write-up's screenshots of the design file.
The Physical Rig
HTC Vive and a tracked bat prop, at the 2018 All-Star Game deployment in DC
Inside the Batting Cage
The real hardware footprint a player's swing had to work inside of
Rogers Centre, Rendered
One of the licensed real-ballpark environments — in-engine, not a photo
Petco Park, Rendered
A second licensed ballpark, proving the environment system wasn't built for just one venue
Marlins Park, In-Headset
The multiplier rings as a player actually sees them — chromatic aberration included, not a clean comp
The Multiplier System, Live
Bat, rings, and scoreboard together at Nationals Park, night mode
REAL FOOTAGE
Watch the official trailer & gameplay
Full tournament footage and live gameplay passes this HUD was built for, hosted on Little Guy Games' channel.
05 — DESIGN SYSTEM & STYLE GUIDE
One System, Every State Documented
Agency FB condensed sports typography, official MLB color tokens, and full interactive states engineered for VR laser pointers.
Typeface
Agency FB in Black Italic and Regular weights carrying headers, HUD, and telemetry.
Color Tokens
Stadium blacks, white strokes, and a tri-color button palette doubling as state indicators.
Component Library
Default, Hover, and Click states fully documented to eliminate engineering guesswork.
06 — FIRST-TIME USER EXPERIENCE
Teaching Input Before the First Swing
Guiding players from 2D UI intuition into physical 6DoF interaction — stance selection, controller orientation, and trigger confirmations.
1
Boot & Sign-In
2
Mode Select
3
Controller Onboarding
4
Stance Selection
5
Match Setup
6
In-Match HUD
07 — TOURNAMENTS & PROGRESSION SYSTEMS
Live Match Brackets & Season Updates
Real-time multi-round tournament brackets, lobby states, prestige rank progression, and modular UI expansion for Season 3.
08 — IMPACT & VALIDATION
Shipped at Scale, Validated in Headset
Shipped as an official MLB-partnered title on Meta Quest and SteamVR. Every component was continuously audited inside the headset for stereoscopic comfort and laser-pointer ergonomics.
All-Star Game Launch
Shipped nationwide for the MLB All-Star Game Championship on Meta Quest — fully brand-approved and certified for production.
Jitter-Resistant Targets
Target hitboxes, hover elevations, and typography spacing calibrated for natural hand-tracking tremor at arm's length.
Zero-Friction Extension
Season 3 live tournament updates reused existing design tokens and component libraries without requiring architectural redesign.
DESIGN REFLECTION
“Designing without a cursor forces honesty: if an interactive state isn't obvious before interaction, it fails. That discipline has shaped every interface I build.”