Home Run Derby VR — Licensed MLB Sports Simulation VR Artwork

01 — SHIPPED TITLE · SPATIAL UI & VR · 2023

Home Run Derby VR

A licensed MLB VR title combining arcade home run action with immersive professional ballpark environments.

Shipped MLB-licensed title for Meta Quest and SteamVR. Engineered high-contrast 2D/3D spatial UI, immersive ballpark environments, and modular tournament progression systems built for 6DoF standalone performance.

ROLE

Lead UI/UX Designer & Concept Artist

YEAR & STATUS

2023 · Shipped Title

CLIENT & STUDIO

Major League Baseball · Little Guy Games

PLATFORM

Meta Quest · SteamVR

02 — CORE DIRECTIVE

“How do you translate an iconic MLB broadcast identity into an arm's-length VR interface without breaking immersion or comfort?”

INPUT ERGONOMICS

Laser-First Interaction

Generous hitboxes and high-contrast hover feedback calibrated for natural hand-tracking drift in 6DoF space.

BRAND TRANSLATION

Spatial Ballpark Identity

Official MLB broadcast typography and team palettes translated into depth-tested floating spatial panels.

EXTENSIBLE ARCHITECTURE

Modular Progression

Design tokens engineered to scale from onboarding through live brackets, prestige ranks, and seasonal expansions.

03 — PIPELINE

Software & Tools

UI UX

Figma

UI Style Guide · Design System · Mock up Interface · VR menu design

Concept Art 2D

Photoshop / Illustration

Composition · Scene Block out · Post-processing · High-fidelity pitch deck art

Ps

04 — SHIPPED, NOT SIMULATED

Shipped, Not Simulated

Source: littleguygames.com — the studio's own official project page, not this write-up's screenshots of the design file.

6 PRODUCTION STILLS

The Physical Rig

HTC Vive and a tracked bat prop, at the 2018 All-Star Game deployment in DC

The Physical Rig

Inside the Batting Cage

The real hardware footprint a player's swing had to work inside of

Inside the Batting Cage

Rogers Centre, Rendered

One of the licensed real-ballpark environments — in-engine, not a photo

Rogers Centre, Rendered

Petco Park, Rendered

A second licensed ballpark, proving the environment system wasn't built for just one venue

Petco Park, Rendered

Marlins Park, In-Headset

The multiplier rings as a player actually sees them — chromatic aberration included, not a clean comp

Marlins Park, In-Headset

The Multiplier System, Live

Bat, rings, and scoreboard together at Nationals Park, night mode

The Multiplier System, Live

REAL FOOTAGE

Watch the official trailer & gameplay

Full tournament footage and live gameplay passes this HUD was built for, hosted on Little Guy Games' channel.

Official Trailer
Tournament Gameplay

05 — DESIGN SYSTEM & STYLE GUIDE

One System, Every State Documented

Agency FB condensed sports typography, official MLB color tokens, and full interactive states engineered for VR laser pointers.

4 SPECIFICATION SHEETS

Typeface

Agency FB in Black Italic and Regular weights carrying headers, HUD, and telemetry.

Color Tokens

Stadium blacks, white strokes, and a tri-color button palette doubling as state indicators.

Component Library

Default, Hover, and Click states fully documented to eliminate engineering guesswork.

Home Run Derby VR Style Guide — Typography and Color
Home Run Derby VR Style Guide — Target UI Elements and Multipliers
Home Run Derby VR Style Guide — Buttons, Toggles, and Fields
Home Run Derby VR Style Guide — Titles, Logos and Font Specimen

06 — FIRST-TIME USER EXPERIENCE

Teaching Input Before the First Swing

Guiding players from 2D UI intuition into physical 6DoF interaction — stance selection, controller orientation, and trigger confirmations.

2 PRODUCTION ASSETS

1

Boot & Sign-In

2

Mode Select

3

Controller Onboarding

4

Stance Selection

5

Match Setup

6

In-Match HUD

First Time User Interface
FTUI Design

07 — TOURNAMENTS & PROGRESSION SYSTEMS

Live Match Brackets & Season Updates

Real-time multi-round tournament brackets, lobby states, prestige rank progression, and modular UI expansion for Season 3.

10 PRODUCTION ASSETS
Tournament UI Matchmaking Lobby
Tournament Finals Championship Victory Bracket
Tournament Bracket Flow — Pass 1
Tournament Bracket Flow — Pass 2
Tournament Bracket Flow — Pass 3
Tournament Bracket Flow — Pass 4
Tournament Bracket Flow — Pass 5
Tournament Bracket Flow — Pass 6
Progression for Profile Player Icon
Season 3 UI Update

08 — IMPACT & VALIDATION

Shipped at Scale, Validated in Headset

Shipped as an official MLB-partnered title on Meta Quest and SteamVR. Every component was continuously audited inside the headset for stereoscopic comfort and laser-pointer ergonomics.

SHIPPED PRODUCT

All-Star Game Launch

Shipped nationwide for the MLB All-Star Game Championship on Meta Quest — fully brand-approved and certified for production.

VR ERGONOMICS

Jitter-Resistant Targets

Target hitboxes, hover elevations, and typography spacing calibrated for natural hand-tracking tremor at arm's length.

SYSTEM LONGEVITY

Zero-Friction Extension

Season 3 live tournament updates reused existing design tokens and component libraries without requiring architectural redesign.

DESIGN REFLECTION

“Designing without a cursor forces honesty: if an interactive state isn't obvious before interaction, it fails. That discipline has shaped every interface I build.”