Starquest — Project Overview

Hard-Surface · Organic Design · Concept Art · 2020

Starquest

Driven by rigorous world-building mechanics, Starquest cross-pollinates hard-surface industrial engineering with organic character and creature design. The project features a complete universe of designs spanning capital-class destroyer ships, satellites, pilot helmets, weapon systems, robotic units, and alien debris — alongside environmental assets such as out-of-bounds walls, turret systems, and trail effects that define the game's spatial language.

Year

2020

Role

Concept Artist

Disciplines

Hard-Surface Design, Organic Design, World-Building, Environmental Art

Destroyer Ship Satellite Hands and Debris Pilot Space Helmet Concept Gun Design Trail Design Starquest — 2026 Reformat Robot Design Robot Debris Eyes Design Out of Bounds Off Limit — Out of Bound Wall No. 1 Space Debris Space Debris in Clouds Grimms Projectiles Concept Sheet Concept Study Rock Formation No. 1 Concept Debris Sheet Clouds — Visual Story Through Encampment Chapter 3 & 4 — World Building Chapter 2 — Mapping Out World Building Basic Turret Projectiles Concept Basic Turret with Shooting Drone Projectile — Dark Maul Grenade 2 Triangle Projectile Heat Purple Wave Valkyrie Strike Enemy Projectile No. 3 Grim 2 Projectile — Purple Venom Cloud Captain Missile Breakdown Aggressor Machine Gun Projectile Breakdown Dark Matter Projectile Breakdown Grimm Projectile Terminator Projectile Breakdown Captain Missile Breakdown Alt Vermin Projectile — Valkyrie Strike Chain Lightning Projectiles Concept Maurauder Projectile Laser Projectiles Starquest Wallpaper Concept Concept Study

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