Services · Contract
Design & Visual Art Services, For Hire.
Organized by production stage and client deliverable — tailored for Art Directors, Game Producers, and Product Leads.
Currently open to new client projects
Services
What I Can Take On
Concept Art & Visual Dev
Pre-production mood, character turnarounds, environment paintings, hard surface callout sheets, and keyframe color scripts.
3D Modeling & Sculpting
Organic ZBrush sculpts, hard-surface mechanical props, retopology, UV unwrapping, and engine-ready PBR textures.
UI/UX & Game Interface
In-game HUDs, interactive Figma wireframes, iconography asset kits, scalable design systems, and real UMG Unreal Engine integration.
Illustration & Key Art
High-end marketing splash art, pitch deck visuals, Steam capsule storefront art, covers, posters, and card game artwork.
Information Architecture
Detailed Service Offerings
Structured directly by production stage and client deliverable for seamless pipeline integration.
1. Concept Art & Visual Development
Focused on pre-production, mood, and worldbuilding.
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Character & Creature Design: Turnarounds, costume variations, and expression sheets.
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Environment & Architecture: Mood exploration, set design, and panoramic exterior/interior paintings.
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Hard Surface & Props: Weapons, vehicles, sci-fi/industrial equipment, and production callout sheets.
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Keyframes & Color Scripts: Cinematic storytelling moments, lighting studies, and atmosphere exploration.
2. 3D Modeling & Digital Sculpting
Focused on dimensional assets for production or visual concepting.
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Organic Digital Sculpting: Anatomical sculpting for creatures, characters, and organic assets.
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Hard Surface 3D Modeling: Mechanical props, vehicles, weapons, and architectural blockouts.
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Game-Ready Asset Creation: Retopology, clean UV unwrapping, and low-poly optimization.
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PBR Texturing & Shading: Realistic and stylized material creation for modern game engines.
3. UI/UX & Game Interface Design
Focused on usability, interaction, and visual feedback.
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In-Game HUD & Interface Design: Health bars, menus, inventories, mini-maps, and contextual prompts.
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UX Wireframing & User Flows: Wireframes, menu navigation maps, and accessibility planning.
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Iconography & Asset Kits: Badges, skill icons, currency tokens, and inventory graphics.
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Design Systems & Libraries: Scalable button states, typography scales, and modular UI kits.
4. Illustration & Key Art
Focused on polished, client-facing, and promotional imagery.
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Splash Art & Key Art: Highly rendered hero illustrations for marketing, pitch decks, and storefronts.
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Cover & Poster Art: Editorial, album, novel, or capsule storefront art.
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Trading Card & Board Game Art: Standalone stylized or realistic character/scene vignettes.
Process
How I Work
Brief & References
We align on scope, references, and constraints up front — platform, engine, deadline, and what 'done' looks like.
Exploration & Iteration
Thumbnails or wireframes first, narrowed through feedback before any piece goes to final render or high-fidelity pass.
Production-Ready Delivery
Final files handed off clean and organized — with in-engine implementation available for UI work, not just source art.
Get in Touch
Tell Me About Your Project
The fastest way to reach me is email — include a short brief, timeline, and platform/engine if you have one, and I'll get back to you.
Email Megg28.god@gmail.com
Recent Work
See It In Action
Outpost Red
Data-bound inventory UI, built as a real UMG widget in Unreal Engine 5.
Home Run Derby VR
Licensed MLB VR sports UI, shipped for PlayStation VR and HTC Vive.
Wings of Icaria
VR UI design for an original narrative adventure.
Tide Hollow
Concept art and 3D asset creation for an original world.