Services · Contract

Design & Visual Art Services, For Hire.

Organized by production stage and client deliverable — tailored for Art Directors, Game Producers, and Product Leads.

Currently open to new client projects

Services

What I Can Take On

Information Architecture

Detailed Service Offerings

Structured directly by production stage and client deliverable for seamless pipeline integration.

1. Concept Art & Visual Development

Focused on pre-production, mood, and worldbuilding.

  • Character & Creature Design: Turnarounds, costume variations, and expression sheets.
  • Environment & Architecture: Mood exploration, set design, and panoramic exterior/interior paintings.
  • Hard Surface & Props: Weapons, vehicles, sci-fi/industrial equipment, and production callout sheets.
  • Keyframes & Color Scripts: Cinematic storytelling moments, lighting studies, and atmosphere exploration.

2. 3D Modeling & Digital Sculpting

Focused on dimensional assets for production or visual concepting.

  • Organic Digital Sculpting: Anatomical sculpting for creatures, characters, and organic assets.
  • Hard Surface 3D Modeling: Mechanical props, vehicles, weapons, and architectural blockouts.
  • Game-Ready Asset Creation: Retopology, clean UV unwrapping, and low-poly optimization.
  • PBR Texturing & Shading: Realistic and stylized material creation for modern game engines.

3. UI/UX & Game Interface Design

Focused on usability, interaction, and visual feedback.

  • In-Game HUD & Interface Design: Health bars, menus, inventories, mini-maps, and contextual prompts.
  • UX Wireframing & User Flows: Wireframes, menu navigation maps, and accessibility planning.
  • Iconography & Asset Kits: Badges, skill icons, currency tokens, and inventory graphics.
  • Design Systems & Libraries: Scalable button states, typography scales, and modular UI kits.

4. Illustration & Key Art

Focused on polished, client-facing, and promotional imagery.

  • Splash Art & Key Art: Highly rendered hero illustrations for marketing, pitch decks, and storefronts.
  • Cover & Poster Art: Editorial, album, novel, or capsule storefront art.
  • Trading Card & Board Game Art: Standalone stylized or realistic character/scene vignettes.

Process

How I Work

STEP 01

Brief & References

We align on scope, references, and constraints up front — platform, engine, deadline, and what 'done' looks like.

STEP 02

Exploration & Iteration

Thumbnails or wireframes first, narrowed through feedback before any piece goes to final render or high-fidelity pass.

STEP 03

Production-Ready Delivery

Final files handed off clean and organized — with in-engine implementation available for UI work, not just source art.

Get in Touch

Tell Me About Your Project

The fastest way to reach me is email — include a short brief, timeline, and platform/engine if you have one, and I'll get back to you.

Email Me

gg28.god@gmail.com

Recent Work

See It In Action