3D Asset Creation · Technical Concept Art · 2025
A deep dive into asset creation and scene assembly focused on translating original worldbuilding into production-ready 3D assets. Employing a rigorous high-to-low poly workflow, each piece moves from sculpted high-resolution detail through retopology, UV unwrapping, PBR texturing in Substance Painter, and final scene assembly in Unreal Engine 5.
Year
2025
Role
3D Artist & Concept Artist
Tools
Blender, ZBrush, Substance Painter, Unreal Engine 5
Disciplines
3D Modelling, PBR Texturing, World-Building, Scene Assembly