3D ASSET CREATION · ORIGINAL IP · 2025
Tide Hollow
Architecture engineered for tidal rhythms.
An original eco-fantasy coastal settlement developed from initial concept sculpt to real-time Unreal Engine 5 implementation.
PROJECT TYPE
Solo Original IP
PIPELINE
High-to-Low Poly · PBR
REAL-TIME ENGINE
Unreal Engine 5 (Lumen)
02 — CORE DIRECTIVE
“How does architecture adapt when built around the tide, not against it?”
Modular Silt Pod Kit
Multi-scale architectural pods engineered to assemble into dense, stilted coastal settlements.
Form Follows Adaptation
Rain-shedding brims, net-cushioning guards, and salt-crusted adobe convey resilience without exposition.
Solo High-to-Low Poly
Organic ZBrush sculpts retopologized clean for Substance PBR texturing and real-time UE5 lighting.
03 — TECHNICAL STACK
Tools & Software
Zbrush
Buildings · Props · Organic Sculpt
Photoshop / Blender
Composition · Scene Block out · Post-processing · Compositing
Substance Painter
PBR Texturing · Texturing Building and Props
Unreal Engine 5
Scene Building · Real-time World Rendering
04 — CHAPTER I: REAL-TIME ENVIRONMENT & SETTLEMENT
Coastal Settlement & Tidal Horizon
High-fidelity Unreal Engine 5 environment showcasing the stilted settlement across fluctuating water levels and lighting conditions.
05 — CHAPTER II: MODULAR ARCHITECTURE & INHABITANTS
Modular Silt Pods & The Tide Fisher
Architectural scale breakdowns, individual silt pod unit orthographics, functional interior configurations, and inhabitant lifestyle design.
06 — CHAPTER III: VISUAL DEVELOPMENT & KEYFRAME
Water World — Atmospheric Concept Art
Early atmospheric mood exploration establishing the misty maritime color palette and stilted structural hierarchy.