01 — VR UI · SPATIAL INTERFACES · CONCEPT ART · 2025
Wings of Icaria
A stylized VR aerial rogue-like built around flight mastery, creature encounters, and high-contrast cockpit interfaces.
VR aerial rogue-like for Meta Quest and SteamVR combining high-speed combat with diegetic spatial flight interfaces. Directed both creature silhouette design and 360° spherical radar telemetry.
PROJECT TYPE
VR Aerial Rogue-like
MY ROLE
Lead UI Architect & Concept Artist
STUDIO & PLATEFORME
Little Guy Games · Meta Quest & SteamVR
02 — CORE DIRECTIVE
“How do you make an enemy readable at flight speed, and a cockpit HUD invisible until needed?”
Diegetic Spatial Telemetry
360° spherical radar and ring gauges integrated directly into the glider frame for effortless peripheral tracking.
Silhouette-First Morphology
Collapsing wings, charge arcs, and distinct flight vectors telegraph hostile behavior before conscious processing.
Unified Art & UI Pipeline
Leading both creature morphology and cockpit UI ensured HUD luminosity harmonized with dynamic skybox biomes.
03 — PIPELINE
Software & Tools
Figma
Mock up Interface · VR menu design · Vector icons & UI elements
Photoshop / Illustration
Concept Art · Pitch Illustrations
Zbrush
Enemies Design · Concept Art
Substance Painter
PBR Texturing
04 — IN-GAME GAMEPLAY SHOWCASE
In-Game Gameplay Showcase
In-engine gameplay stills showcasing high-speed VR flight mechanics, aerial combat HUD, and biome environments.
VR Aerial Flight Mechanics
In-game aerial gameplay pass showing high-speed flight mechanics and HUD elements
In-Headset Combat Pass
Real gameplay perspective inside the headset during enemy engagement
Cockpit Target Engagement
Diegetic HUD target acquisition and spherical radar telemetry in action
Red Glider Aerial Traversal
High-speed 3rd-person aerial flight pass over island archipelago biomes
Skybox & Biome Traversal
In-engine floating island biome environments establishing atmospheric depth
First-Person Cockpit Approach
Direct pilot cockpit perspective during island approach and low-altitude flight
REAL FOOTAGE
Watch the official teaser trailer
Official VR trailer hosted on Little Guy Games' channel — démontrant l'HUD spatial et la dynamique de combat.
05 — SPATIAL COCKPIT & DIEGETIC UI
VR Glider Dashboard & Spatial Systems
Diegetic cockpit instrumentation, 360-degree spherical radar, and ring gauges engineered for high-speed 6DoF flight.
06 — ENEMY BESTIARY & BEHAVIOUR DESIGN
Lurkers, Interceptors & Hunters
Silhouette-first telegraphing and behavioral state sheets engineered for instantaneous threat recognition at flight velocity.
07 — WORLD-BUILDING & ENVIRONMENT
Floating Island Biomes
Painterly environmental keyframes establishing atmospheric depth and horizon readability for high-speed traversal.