Wings of Icaria — Deadzone Lurker Concept Art & 3D Render

01 — VR UI · SPATIAL INTERFACES · CONCEPT ART · 2025

Wings of Icaria

A stylized VR aerial rogue-like built around flight mastery, creature encounters, and high-contrast cockpit interfaces.

VR aerial rogue-like for Meta Quest and SteamVR combining high-speed combat with diegetic spatial flight interfaces. Directed both creature silhouette design and 360° spherical radar telemetry.

PROJECT TYPE

VR Aerial Rogue-like

MY ROLE

Lead UI Architect & Concept Artist

STUDIO & PLATEFORME

Little Guy Games · Meta Quest & SteamVR

02 — CORE DIRECTIVE

“How do you make an enemy readable at flight speed, and a cockpit HUD invisible until needed?”

PERIPHERAL CLARITY

Diegetic Spatial Telemetry

360° spherical radar and ring gauges integrated directly into the glider frame for effortless peripheral tracking.

THREAT RECOGNITION

Silhouette-First Morphology

Collapsing wings, charge arcs, and distinct flight vectors telegraph hostile behavior before conscious processing.

COGNITIVE BUDGET

Unified Art & UI Pipeline

Leading both creature morphology and cockpit UI ensured HUD luminosity harmonized with dynamic skybox biomes.

03 — PIPELINE

Software & Tools

UI UX

Figma

Mock up Interface · VR menu design · Vector icons & UI elements

Concept Art 2D

Photoshop / Illustration

Concept Art · Pitch Illustrations

Ps
3D Concept Art

Zbrush

Enemies Design · Concept Art

ZBrush
Texturing

Substance Painter

PBR Texturing

Substance Painter

04 — IN-GAME GAMEPLAY SHOWCASE

In-Game Gameplay Showcase

In-engine gameplay stills showcasing high-speed VR flight mechanics, aerial combat HUD, and biome environments.

6 PRODUCTION STILLS

VR Aerial Flight Mechanics

In-game aerial gameplay pass showing high-speed flight mechanics and HUD elements

VR Aerial Flight Mechanics

In-Headset Combat Pass

Real gameplay perspective inside the headset during enemy engagement

In-Headset Combat Pass

Cockpit Target Engagement

Diegetic HUD target acquisition and spherical radar telemetry in action

Cockpit Target Engagement

Red Glider Aerial Traversal

High-speed 3rd-person aerial flight pass over island archipelago biomes

Red Glider Aerial Traversal

Skybox & Biome Traversal

In-engine floating island biome environments establishing atmospheric depth

Skybox & Biome Traversal

First-Person Cockpit Approach

Direct pilot cockpit perspective during island approach and low-altitude flight

First-Person Cockpit Approach

REAL FOOTAGE

Watch the official teaser trailer

Official VR trailer hosted on Little Guy Games' channel — démontrant l'HUD spatial et la dynamique de combat.

05 — SPATIAL COCKPIT & DIEGETIC UI

VR Glider Dashboard & Spatial Systems

Diegetic cockpit instrumentation, 360-degree spherical radar, and ring gauges engineered for high-speed 6DoF flight.

8 PRODUCTION ASSETS
Wings UI Layout
Spherical Radar and In-Flight HUD
Diegetic Energy Gauges
Wings UI In-Flight Telemetry Pass
UI Glider Dashboard Localization System — Sheet 1
UI Glider Dashboard Localization System — Sheet 2
Cockpit UI Design View 1
Cockpit UI Design View 2

06 — ENEMY BESTIARY & BEHAVIOUR DESIGN

Lurkers, Interceptors & Hunters

Silhouette-first telegraphing and behavioral state sheets engineered for instantaneous threat recognition at flight velocity.

12 PRODUCTION ASSETS · 3 CREATURE TIERS
Enemy Design — Lurkers Morphology
Lurkers Design Concepts & Silhouettes
Deadzone Lurkers Concept Design
Lurkers Deadzone Behaviour Sheet
Lurkers Deadzone Color Pass
Bug Lurker 3D Concept Render
Interceptor Design Concept
Interceptor Enemy Behaviour Sheet
Interceptor Enemy Color Pass
Fighter Hunter Type Concept Visualization
Hunters Fighter Type Behaviour Sheet
Fighter Enemy Final Color Pass

07 — WORLD-BUILDING & ENVIRONMENT

Floating Island Biomes

Painterly environmental keyframes establishing atmospheric depth and horizon readability for high-speed traversal.

1 PRODUCTION ASSET
Wings of Icaria — Floating Islands Environment Illustration