THE OTHER HALF OF THIS PROJECT
It lives on the UI/UX portfolio.
01 — HARD SCI-FI · CONCEPT ART & UI SYSTEMS · 2025
Outpost Red
Hard-sci-fi survival horror on the Martian frontier.
Set in the grim aftermath of an extraterrestrial contamination event during a long-range planetary expedition. Explores industrial rover mechanics, aerospace functional design, and human-silhouette biological corruption.
PROJECT SCOPE
Concept Art & Technical UI
PIPELINE
3D Base · 2D Paint-over · UMG
TARGET PLATFORM
PC & Console (UE5)
02 — CORE DIRECTIVE
“How do you make body horror terrifying without losing the human underneath?”
Martian Expedition Kit
Long-range surface rover across multiple terrain contexts alongside full contaminated crew breakdown.
The Preserved Human Silhouette
Legible flight harnesses, boots, and helmet contours ground the biological breach in relatable tragedy.
Function Before Infection
Authentic aerospace panel lines, hazmat gaskets, and mechanical suspension make the technological violation real.
03 — TECHNICAL STACK
Tools & Software
Figma
UI Style Guide / Player Prototypes / Userflow Mapping
Unreal Engine 5
Game Engine / UMG / Widget Blueprints / Enhanced Input System
Photoshop / Blender
3D Modeling / Space Rovers / Character Astronaut
04 — CONCEPT ART & BREAKDOWN
Vehicle & Character Design
Hard-surface exploration rovers engineered for extreme Martian terrain, paired with biological corruption character studies.