Outpost Red UI/UX case study preview

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01 — HARD SCI-FI · CONCEPT ART & UI SYSTEMS · 2025

Outpost Red

Hard-sci-fi survival horror on the Martian frontier.

Set in the grim aftermath of an extraterrestrial contamination event during a long-range planetary expedition. Explores industrial rover mechanics, aerospace functional design, and human-silhouette biological corruption.

PROJECT SCOPE

Concept Art & Technical UI

PIPELINE

3D Base · 2D Paint-over · UMG

TARGET PLATFORM

PC & Console (UE5)

02 — CORE DIRECTIVE

“How do you make body horror terrifying without losing the human underneath?”

SCOPE

Martian Expedition Kit

Long-range surface rover across multiple terrain contexts alongside full contaminated crew breakdown.

BODY HORROR

The Preserved Human Silhouette

Legible flight harnesses, boots, and helmet contours ground the biological breach in relatable tragedy.

HARD SCI-FI

Function Before Infection

Authentic aerospace panel lines, hazmat gaskets, and mechanical suspension make the technological violation real.

03 — TECHNICAL STACK

Tools & Software

UI

Figma

UI Style Guide / Player Prototypes / Userflow Mapping

UE5

Unreal Engine 5

Game Engine / UMG / Widget Blueprints / Enhanced Input System

Concept Art / 3D

Photoshop / Blender

3D Modeling / Space Rovers / Character Astronaut

Ps

04 — CONCEPT ART & BREAKDOWN

Vehicle & Character Design

Hard-surface exploration rovers engineered for extreme Martian terrain, paired with biological corruption character studies.

4 PRODUCTION ASSETS · VEHICLE & CHARACTER
Vehicle design — space rover silhouette and chassis sketches
Vehicle design — space rover 3D orthographic multi-angle renders
Vehicle design — space rover traversing harsh Martian terrain
Character design — contaminated crew member showing human silhouette and biological corruption